雇佣领袖(仅供参考)
country_event = { id = cns_psibac.6 title = cns_psibac.6.title desc = cns_psibac.6.desc show_sound = par_event_beholder location = event_target:beholder_planet is_triggered_only = yes
event_window_type = leader_recruit picture_event_data = { portrait = event_target:clam_psibac_leader room = ethic_spaceship_room } picture = GFX_leader_recruitment_bg_legendary_beholder
trigger = { always = yes }
immediate = { create_country = { name = "NAME_clam_psibac_country" type = faction auto_delete = yes flag = { icon = { category = "special" file = "unknown.dds" } background = { category = "backgrounds" file = "00_solid.dds" } colors = { "red" "red" "null" "null" } } effect = { save_event_target_as = clam_psibac_country } } event_target:clam_psibac_country = { create_species = { name = "NAME_clam_psibac" class = PARAGON portrait = root.species traits = random allow_negative_traits = no effect = { save_event_target_as = clam_psibac_species } } event_target:clam_psibac_species = { change_species_characteristics = { portrait = root.leader can_be_modified = no can_change_leader = yes } } create_leader = { class = scientist species = event_target:clam_psibac_species # 物种 tier = leader_tier_legendary name = "NAME_The_clam_psibac" # 领袖名 skill = 5 gender = indeterminable event_leader = yes background_ethic = ethic_gestalt_consciousness skip_background_generation = yes
# loc 开场白 custom_catch_phrase = clam_psibac_catch_phrase # loc 背景故事 custom_description = clam_psibac_backstory
immortal = yes # 不朽 hide_age = yes
randomize_traits = no can_manually_change_location = no can_assign_to_council = no
traits = { trait = leader_trait_living_sea_of_psibac # 命定特质还没写,总之是要加经验获得和研究能力。 trait = leader_trait_bio_psychic_gene trait = leader_trait_superbrain_acceleration trait = leader_trait_spark_of_genius trait = subclass_scientist_councilor }
set_age = 0
effect = { # 先生成 save_global_event_target_as = clam_psibac_leader
# 传奇领袖标记,哪怕不是传奇也会成为传奇 set_leader_flag = legendary_leader # 挂个名 set_leader_flag = clam_psibac # 免疫负面特质 set_leader_flag = immune_to_negative_traits # 不会在部分事件探索中死亡,意外死亡不触发葬礼事件 set_leader_flag = leader_death_events_blocked
# 下两个是核心内容
# 定在这个自动被删掉的国家里。 set_owner = root # 后删除,该事件完成后国家也会消失,但 event target 被保留。 exile_leader_as = clam_psibac_leader } } } }
option = { # HIRE name = HIRE tag = hire_leader
# "§Y$XXX$§!作为一名§H领袖§!加入你的帝国" custom_tooltip = paragon_clam_psibac_joins #sound = par_beholder_hire
hidden_effect = { clone_leader = { target = event_target:clam_psibac_leader } last_created_leader = { save_global_event_target_as = clam_psibac_leader set_leader_flag = legendary_leader set_leader_flag = clam_psibac
# 上面三个是标准的,后面两个是额外追加的免疫负面特质和抗拒死亡
set_leader_flag = immune_to_negative_traits set_leader_flag = leader_death_events_blocked leader_event = { id = cns_psibac.8 days = 180 } } create_message = { type = MESSAGE_RECRUITED_LEADER localization = MESSAGE_RECRUITED_LEADER_DESC days = @toast_message_days target = event_target:clam_psibac_leader variable = { type = name localization = LEADER scope = event_target:clam_psibac_leader } variable = { key = "border" value = "GFX_border_legendary" } } hidden_effect = { root = { random_owned_planet = { set_planet_flag = psibac_hatcher_planet } } } } }
option = { # DISMISS name = REFUSE tag = dismiss_leader #sound = par_beholder_dismiss
hidden_effect = { } # 藏不了一点 event_target:clam_psibac_leader = { kill_leader = { show_notification = no } } }
# 选项慢慢填,做好差异.
option = { name = cns_psibac.6.a # 直接投降:你是什么东西? response_text = cns_psibac.6.a.response is_dialog_only = yes trigger = { has_country_flag = psi_bacterias_method4 } } option = { name = cns_psibac.6.b # 宣誓顺从:你为什么愿意加入我们? response_text = cns_psibac.6.b.response is_dialog_only = yes trigger = { has_country_flag = psi_bacterias_method3 } } option = { name = cns_psibac.6.c # 通用:你能为我们做什么? response_text = cns_psibac.6.c.response is_dialog_only = yes } option = { name = cns_psibac.6.d # 通用:你能为我们做什么? response_text = cns_psibac.6.d.response is_dialog_only = yes }
after = { # 打扫收尾,清除 flag 什么的,你也可以不收尾,无所谓。 }}© 2026 Stellaris Mod Group. Copyright Reserved.