跳转到内容

雇佣领袖(仅供参考)

country_event = {
id = cns_psibac.6
title = cns_psibac.6.title
desc = cns_psibac.6.desc
show_sound = par_event_beholder
location = event_target:beholder_planet
is_triggered_only = yes
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:clam_psibac_leader
room = ethic_spaceship_room
}
picture = GFX_leader_recruitment_bg_legendary_beholder
trigger = {
always = yes
}
immediate = {
create_country = {
name = "NAME_clam_psibac_country"
type = faction
auto_delete = yes
flag = {
icon = {
category = "special"
file = "unknown.dds"
}
background = {
category = "backgrounds"
file = "00_solid.dds"
}
colors = {
"red"
"red"
"null"
"null"
}
}
effect = {
save_event_target_as = clam_psibac_country
}
}
event_target:clam_psibac_country = {
create_species = {
name = "NAME_clam_psibac"
class = PARAGON
portrait = root.species
traits = random
allow_negative_traits = no
effect = {
save_event_target_as = clam_psibac_species
}
}
event_target:clam_psibac_species = {
change_species_characteristics = {
portrait = root.leader
can_be_modified = no
can_change_leader = yes
}
}
create_leader = {
class = scientist
species = event_target:clam_psibac_species # 物种
tier = leader_tier_legendary
name = "NAME_The_clam_psibac" # 领袖名
skill = 5
gender = indeterminable
event_leader = yes
background_ethic = ethic_gestalt_consciousness
skip_background_generation = yes
# loc 开场白
custom_catch_phrase = clam_psibac_catch_phrase
# loc 背景故事
custom_description = clam_psibac_backstory
immortal = yes # 不朽
hide_age = yes
randomize_traits = no
can_manually_change_location = no
can_assign_to_council = no
traits = {
trait = leader_trait_living_sea_of_psibac
# 命定特质还没写,总之是要加经验获得和研究能力。
trait = leader_trait_bio_psychic_gene
trait = leader_trait_superbrain_acceleration
trait = leader_trait_spark_of_genius
trait = subclass_scientist_councilor
}
set_age = 0
effect = {
# 先生成
save_global_event_target_as = clam_psibac_leader
# 传奇领袖标记,哪怕不是传奇也会成为传奇
set_leader_flag = legendary_leader
# 挂个名
set_leader_flag = clam_psibac
# 免疫负面特质
set_leader_flag = immune_to_negative_traits
# 不会在部分事件探索中死亡,意外死亡不触发葬礼事件
set_leader_flag = leader_death_events_blocked
# 下两个是核心内容
# 定在这个自动被删掉的国家里。
set_owner = root
# 后删除,该事件完成后国家也会消失,但 event target 被保留。
exile_leader_as = clam_psibac_leader
}
}
}
}
option = { # HIRE
name = HIRE
tag = hire_leader
# "§Y$XXX$§!作为一名§H领袖§!加入你的帝国"
custom_tooltip = paragon_clam_psibac_joins
#sound = par_beholder_hire
hidden_effect = {
clone_leader = {
target = event_target:clam_psibac_leader
}
last_created_leader = {
save_global_event_target_as = clam_psibac_leader
set_leader_flag = legendary_leader
set_leader_flag = clam_psibac
# 上面三个是标准的,后面两个是额外追加的免疫负面特质和抗拒死亡
set_leader_flag = immune_to_negative_traits
set_leader_flag = leader_death_events_blocked
leader_event = { id = cns_psibac.8 days = 180 }
}
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = MESSAGE_RECRUITED_LEADER_DESC
days = @toast_message_days
target = event_target:clam_psibac_leader
variable = {
type = name
localization = LEADER
scope = event_target:clam_psibac_leader
}
variable = {
key = "border"
value = "GFX_border_legendary"
}
}
hidden_effect = {
root = {
random_owned_planet = {
set_planet_flag = psibac_hatcher_planet
}
}
}
}
}
option = { # DISMISS
name = REFUSE
tag = dismiss_leader
#sound = par_beholder_dismiss
hidden_effect = { } # 藏不了一点
event_target:clam_psibac_leader = {
kill_leader = { show_notification = no }
}
}
# 选项慢慢填,做好差异.
option = {
name = cns_psibac.6.a # 直接投降:你是什么东西?
response_text = cns_psibac.6.a.response
is_dialog_only = yes
trigger = {
has_country_flag = psi_bacterias_method4
}
}
option = {
name = cns_psibac.6.b # 宣誓顺从:你为什么愿意加入我们?
response_text = cns_psibac.6.b.response
is_dialog_only = yes
trigger = {
has_country_flag = psi_bacterias_method3
}
}
option = {
name = cns_psibac.6.c # 通用:你能为我们做什么?
response_text = cns_psibac.6.c.response
is_dialog_only = yes
}
option = {
name = cns_psibac.6.d # 通用:你能为我们做什么?
response_text = cns_psibac.6.d.response
is_dialog_only = yes
}
after = {
# 打扫收尾,清除 flag 什么的,你也可以不收尾,无所谓。
}
}

© 2026 Stellaris Mod Group. Copyright Reserved.

Powered By Astro / StarLight